Sometimes to return at bases can be a choice gaining for a video game; some want to play their play fetish even if it were on a console 3 generations behind. Thus of time to others, a company decides to take the opposite course to the ahead technological escape, miser on another thing that the technical artifices and to produce a simple play, but which goes. Orcs & Elves are to some extent an example of this kind of play: a RPG reduced to the extreme, but which for the majority of the gameers will be a rather pleasant experiment!
In many roleplays, the phase of creation of its character is a tiresome process, complicated and which will influence the pleasure that there will be in the continuation. Then one must study the class, alignment, the race, your weapon of predilection; one must also redistribute points in categories which must correspond to our choices. In short, it is in general in this phase which RPGs traditional lose the general public except if the developers added models done everything characters. However, with Orcs & Elves, when you enter the game, not of waste of time, the action begins at once and you will not have a lot of choices to make.
You are thus plunged in a fortress with monsters which arrive out of each corner, you must visit the corridors, to find the corners secret, to speak with the phantoms which will enable you to have the combinations of the doors blocked by locks with four keys. To help you, you have Ellon, a magic stick speaking which holds you with the current of what you must make, who warns to you when your armor or your life is on critical levels and which can to also be useful you at the time of the engagements. However, when this first enemy arrives, not need to try to beat it in speed on the use of the weapons: if it is your turn, choose the adequate weapon among those which you have at your disposal and each one its turn, a movement will be made. Thus a combat can be summarized as follows when a rat emerges to 2 boxes in front of you: a magic attack of stick, the rat advances of a box, another attack of stick, the rat is in front of you and jumps once you above, change of weapon to give a blow of sword, the rat jumps you still above and your last attack to the sword the terrace. The more one advances, the more the choice of the weapon is important, because for example a monster of fire could not be affected by the sword of fire, which however is frightening on the spirits or the rats. Each unfavourable death gives you a certain number of points of experiment, which at the end of a certain stage is transformed into level which make you become stronger and more resistant to the enemy attacks.
Between each level, you will be able to pass in your friend the Dragon which games a double part: the first makes it possible to sometimes make the transitions between the 12 levels which compose your adventure, but especially he is the salesman, that near which one comes to buy a new weapon, ammunition for your weapons, of the magic potions or what to repair your armor. Obviously more the Dragon is of good mood, more it will be easy for you to have a reasonable price as a ring which would facilitate work to you. Thus once supplied you set out again in the maze of the next level, trying to remain in life in front of the attacks more and more sharp of your adversaries, after having had a summary table of your statistics on that which you have just finished. Obviously that will make it possible to the people to make a cleaning clean to know if they must turn over in the corridors or not, which can prove to be a means circumvented of prolonged the life of this game which unfortunately is excessively short!
Let us speak a little the technical side about the game, because as I said, the developers from ID Software decided to very make a game in on this side technically of what the portable console of Nintendo can offer to us. To start with the graphs, those which are sufficiently old or tears at the bases to have seen rolling Doom, one of largest successes of the company, will not be in unknown ground. For my part, considering the sometimes many meanders of the corridors, my screen of bottom was often blocked on the chart which is updated automatically with our steps. The sounds of the sword on the wall, the monster which dies or of the blow which remove a little life are them also of another time and the soundtrack is far from being exceptional. It is probably, with the lifespan the largest flat which I see with this game!