Crackdown – XBOX 360, another failed GTA clone or the new king?

September 1, 2008

Following the infernal period of the autumn, us, game testers, let us mention a paradox that the average player generally does not know. This year, it is about Crackdown.

The scenario of Crackdown does not have anything to pass to the history. This setting in scene is very short in Crackdown and is only one excuse to go to kill out of the hundreds of members of these criminal bands wishing only to impose their law on Pacific City. But, when the freedom suggested by the game appears to us, we then manage to include/understand why Crackdown was one of the leading titles of Microsoft during the beginning of 2007.

Because yes, as opposed to what many people could think, Crackdown is not a bad game that Microsoft tried to sell by including an invitation for Halo 3. One should however not be astonished by the similarity between Crackdown and Grand Theft Auto. On the other hand, where Crackdown manages to differ from GTA is really as for freedom offered. In Crackdown, you will take part in the history of the play, but you will never be obliged to do it. Crackdown is made to leave the players a freedom such as certain actions can be carried out without the developers not thinking of it at the origin. In short, let your imagination go in Crackdown, the game proposes a great liberty of action which it is possible to exploit in multiple ways, giving right an open and extremely interesting play in end of line.

A point where Crackdown exceeds Grand Theft Auto is on the level of the development of the character. As I mentioned, Crackdown makes it possible to develop its main player through five fields of skills, namely the physical force, the agility, the precision with the firearms, the precision with the explosives and driving of a car. You will also find, through the environments of the game, the spheres of agility which will increase this skill of your character as well as spheres hidden which will improve all your fields of expertise of only one blow. This side role play of Crackdown really adds to the immersion and the pleasure of the game, especially that has a true impact on the course of this last.

Crackdown offers also simple and intuitive controls which will be appropriate for no matter whom having already played with a FPS game or a third person game. It took me only some minutes to take control of the game and if they were not problems of camera or few encountered difficulties when I wanted to control the enormous jumps of my character, I could say that controls of Crackdown are exemplary. Thus see that all the systems of Crackdown are alive and that the stronger your agent will be, the more you will be able to eliminate your enemies effectively and, in end of line, the more will draw you from the play as tel.

Despite everything, Crackdown has some faults which cannot be last under silence. The feeling of freedom present within Crackdown is certainly important and gets a great pleasure, but it would have been necessary to more diversify the experiment of the play not to feel a feeling of lassitude after a few hours. These races are certainly numerous, but as there is only that to make in addition to in what attracted with the elimination of the bands of the city and discovered spheres hidden, say that Crackdown is a game becoming somewhat repetitive more quickly than it would be wished. Fortunately that the portion roleplay is present and makes a little less quickly appear this feeling of repetition differently, one would weary oneself of Crackdown much more quickly.

Graphically, Crackdown is not presented under a realistic angle. The characters are well modelled as a whole, but they do not raise much of details, especially for a play of the generation of Xbox 360. In short, Crackdown is a good game, it does not act quite simply of the play which will make you rock of your seat by its beauty. The soundtrack of Crackdown does not compare herself with that of Large Theft Auto, but the music present in the vehicles is of good invoice and especially is much diversified.

On the level of the lifespan, Crackdown is a game taking about fifteen hours at least if you follow only the principal history being offered. In fact, I am at present with more than fifteen hours and I did not succeed in yet definitively eliminating a band from Pacific City, having spent several hours with simply traversing the streets of the game to improve my character or to find the hundreds of spheres to be collected. Crackdown offers also three levels of difficulty and another solo mode where you will have as quickly as possible to eliminate the chiefs from the criminal bands of the city.

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